Image not designed by me.

Role: Technical UI/UX Designer | Platform: PC/VR | Engine: Unity

This is a VR rhythm-like game with an emphasis on meditation and abstract visuals. It follows Zephyr (the player's character) as greater cosmic forces cast him down due to his pride into a plane of existence where he can explore the experiences of those he deems lesser. Rediscovering oneself is at the heart of the narrative, leading to rebirth.

My goal for UI in this project and all my projects is to push visual and conceptual boundaries while always ensuring clarity, ease of use, and comfort.

This is an ongoing project.

Itch.io | Auragami

The premise began in the cosmos, and I used that as a guiding light for our UI design.

The intro splash screen immediately communicates a sense of calm and ease as each image softly fades in and out. Before transporting them to the meditative main menu, I wanted to ease the player’s mind.

I worked with our 2D animation team to create a first draft for our intro. I conceived the idea of a solid black background to fully immerse the player in a space where the 2D animation appears to be in the same space as them.

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Balatro Monopoly